The second I arrived at DisneySea, I went straight
for the Tower of Terror. Not only was it
the only incarnation of my favorite ride that I hadn’t ridden yet, but it had quite the hype built up for it. I’d heard endless praise for its original
story and beautiful design, and even heard a few essays (both written and
video-based) on how this was the “best Tower” and the shining example of the
ride.
I knew not to go in expecting the “best ride ever”
because, quite frankly, no attraction can ever live up to hype of that
level. I knew it used the same ride
system as DCA and Paris so I went in expecting something of at least that level
of fun. As I explored the exterior and
went through the queue and pre-show, everything seemed to be going according to
expectation. A dense story fans can
really sink into? Beautifully detailed
sets? Fun Easter eggs connecting to
other properties? All check!
But then I rode the ride.
And holy crap, was that a MASSIVE letdown. And not in
the way a drop tower is SUPPOSED to make you plummet.
There’s no gentle way to put this, but Tokyo’s drop
set is EMBARASSINGLY tame. I’ve had many
regular rides on actual elevators that were more eventful. The elevator at my hotel gave me just as much airtime.
It’s gentle enough to be a child’s ride.
All of that epic suspense and meaty story build up to a whole lot of
NOTHING. If the drops are supposed to
represent Harrison Hightower’s punishment, I assume his punishment is being
bored to death while being gently lifted and lowered in an elevator.
At first I wondered if the more restrictive
restraints on Tokyo’s version dampened the experience, but I did a test that
proved otherwise. I wear a lanyard to the
parks to keep my tickets and fastpasses handy, and I know that on any other
Tower I have to remove the lanyard if I don’t want it flying up into my face
during the ride. On Tokyo’s, I left the
lanyard on and not restricted by the seatbelt—and it barely lifted off my
chest. Tokyo’s is without a doubt a
slower, gentler drop sequence.
Tokyo seems to forget the “thrill ride” half of a
highly themed thrill ride experience.
The observable and experiential stories both build up and intertwine to
promise an intense finale for guests, and it utterly fails to deliver. I wrote down notes on my initial impression
upon exiting the ride for the first time, and honestly, I felt almost pranked.
All this praise from the fan community, and all this intense story
buildup in the attraction itself, for a ride that apparently forgets its ride portion. Which is, you know, a rather important part
of the equation. Did some of those
essayists even ride this?
I know an easy counterargument to this is “But
Haunted Mansion provides chills and thrills while going at a walking
pace!” However, there are a few reasons
Haunted Mansion doesn’t disappoint.
Mansion doesn’t advertise its ride system upon first look at the
exterior. Once we’re inside, we’re
promised a haunted tour, and we get a haunted tour, in beautiful theatrical
detail. Tower, in all its versions,
advertises its ride system right on its front; we see the drop shafts from the
open doors. This sets up certain
expectations. Upon entering the ride,
we’re promised something of a tour through a haunted hotel, AND promised to
re-live the terrifying elevator-dropping circumstances that led to the
haunting.
Tokyo’s Tower of Terror only delivers on the
“haunted hotel tour” portion of the expectations it sets, and it does that
rather well. Indeed, if the whole thing
were set up as a Haunted Mansion or Mystic Manor type attraction, with focus on
the show scene and story elements rather than trying to shoehorn in a thrill
ride, I probably wouldn’t feel disappointed at all, and would be endlessly
praising it instead.
I also should note that someone else in my party
initially mistook the Hotel Hightower for being Harrison’s mansion rather than a hotel (…despite the obvious hotel elements…
and the sign on the front of the building…), which I can’t help but feel
underscores how the story might actually suit a Mansion type ride better.
I also initially wondered if maybe the ride was
toned down because, obviously, Tokyo DisneySea was built for Japanese audiences,
and maybe intense thrill rides aren’t so popular there. But then I rode Journey to the Center of the
Earth, Indiana Jones and the Crystal Skull, and Thunder Dolphin (the coaster at
the nearby Tokyo Dome City park), which were all every bit as intense (and
popular) as anything else I’ve ever been on.
Clearly the Tokyo area has a healthy appreciation for thrill rides.
I realized that my disappointment felt awfully familiar. It was entirely parallel, yet almost opposite, to my feelings
towards Mission Breakout. Mission
Breakout has extremely intense and thrilling elevator motions, sometimes to the
point of being nauseating, but utterly fails to deliver any kind of satisfying
story or beautiful design. The Hotel
Hightower and the Collector’s Fortress are dark reflections of each other: the
beautiful and the ugly, the well-written and the thrown-together, the too tame
and the too intense.
Both are equally missing a vital part of what makes
a highly themed thrill attraction feel complete: the thrill in Tokyo, and the
theme in Breakout.
And, I can’t help but notice, but both of these
Towers are generally credited to Joe Rhode.
Maybe the moral of the story is to just not let Joe Rhode design your
Tower?
This also applies in-universe. |
Now, to make it entirely clear, I don’t hate the DisneySea Tower. It’s such a beautiful building, with such
artistry put into the story, small details, and creating suspense, that I can’t
help but like it. It’s an art piece,
every bit as much as Florida Tower, the Haunted Mansions, and the Indiana Jones
rides are. However, failing to provide
an appropriate payoff for all that wonderful setup is an especially glaring
weakness. If it had a drop sequence at
least equivalent to DCA, I’d probably rank it as my second favorite Tower after
Florida, but, unfortunately, as it stands it’s easily the weakest version not
named “Mission Breakout”.
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