Sunday, December 30, 2018

The Sweet, Soothing Blue of the Supernatural: Color as a Storytelling Tool in the Tower of Terror

A big reason that Tower of Terror, especially the original in Florida, remains my favorite Disney ride is because of the (apparently) extreme amount of care that went into making such a detailed attraction.  This extends even to the careful use of color throughout the experience.  The color palette throughout the ride changes to accompany shifts in tone as well as the level of supernatural apparent in the setting.  This is most pronounced in the original Twilight Zone Tower of Terror.



The daytime outer color palette of the Florida Tower is overwhelmingly pink, tan, and brown.  This generally extends through the outer queue (barring the green plants, obviously), and continues into the lobby.




 The lobby is overwhelmingly brown and red, to the point that it almost looks like a sepia filter in real life.  Notably, this is when, story-wise, the hotel is only rumored to be cursed or haunted; we're poking around an abandoned property with no confirmed ghosts yet.  The "real" world is thus presented in warm neutral tones.  What non-plant features are notably NOT warm neutral tones in this area?  The "Hollywood Tower Hotel" sign by the entrance gate, which periodically switches to say "Tower of Terror", and a sundial with the Twilight Zone logo emblazoned on it.




In other words, the two hints at the forthcoming supernatural elements are the ones that stand out from the color palette.

The first hint of the supernatural in the experience comes in the library, in the form of the pre-show.  Although the presentation of the television's sudden video playback has varied throughout the years, as of 2017 the presentation implied that the TV could have turned itself on due to a brief power surge from the storm in addition to any supernatural explanation.  The cool silver black-and-white contrasts with the warm browns and reds of the library, but isn't exactly in the opposite realm of blue tones.  The supernatural is sneaking in, but isn't fully established.

The boiler room, with its brick walls, returns to the overwhelming red/"real world" color palette.



We seem to be safe for now... but then comes the elevator ride.

The first stop is the hallway scene, where the supernatural finally gets confirmed in the form of bright glowing blue ghosts, with equally blue cursed lightning flowing between them.  The warm tan real-world hallway melts away to reveal cool black-and-white supernatural space.

Screenshot from this video by SoCalAttractions360

The next hallway, the 5th Dimension Scene, finally brings the "supernatural" palette to the forefront.  Now that we're in the actual Twilight Zone, everything is shades of bright blue, or else icy black and white.  There's not a trace of the warm, comforting real world left.

Screenshot from this video by SoCalAttractions360

This jarring, unnaturally blue palette continues through the drop sequence, with lightning arcing and the blue ghosts taunting the guests through their free-fall journey.  The only time the supernatural-blue palette isn't present is when the doors open to show the view from the top of the drop shaft.  Guests get to see the real world for a second, but from an uncomfortable height and with the distinct feeling of being helplessly trapped.

The finale video, almost a repeat of the pre-show's opening in reverse, is once again in black and white, and once again transitions us between the bright blue supernatural world to the neutral pink/red real world.  The car pulls back into a storage room, and the guests exit the elevator into more neutrally toned halls reminiscent of the boiler room.  However, the walls are now a bit greyer, with concrete in addition to the brick.  The palette is just a little bit colder, a little bit harder to shake away from the supernatural.

The elevator pulling back into unload.  The palette is warmer, but note how the walls are still a cooler grey.  As the car pulls back into the real world, it also pulls back into warmer color tones.  Screenshot from this video by SoCalAttractions360

The fully red palette returns with the exit gift shop, as we transition back completely into the "real" world.

DCA and Paris had to tell their same Twilight Zone story in a much more limited space, with a much faster pace.  Despite the change in storytelling spacing and timing, the color palette symbolism remained very much in place, albeit adjusted to fit the new pace.

The warm tan buildings are notably topped by turquoise domes, and scarred by bright purple burn marks.  Those purple burn marks not only serve to make the buildings more acceptably unrealistic in a design that debuted post-9/11, but also to immediately establish the presence of the supernatural.

Paris Tower; photo by Pyrokenesis

DCA Tower

This "warm reality with sneaking cold supernatural" theme continues into the lobbies, which now include more variety of color (especially blue and green) than their original Floridian counterpart.

Paris; photo by Pyrokenesis
DCA


At DCA, at least, the presentation of the pre-show was also more obviously supernatural; the storm causes a power outage rather than a surge, thus making the television definitely haunted.

The boiler rooms continue the haunted feel of the pre-show's presentation, being cold grey industrial rooms with distinct glowing blue lighting.  The place is established as definitely "wrong" and supernatural in the wake of the pre-show.

Paris; photo by Pyrokenesis
DCA


At first the elevator, with its normal neutral tones, seems a potential lift to the salvation of the real world, only to immediately turn into the black and white space as we're pulled back into the Twilight Zone.  The first stop initially shows us the comfort of a normal tan elevator stop with a mirror, only for a lightning strike to turn everything, including our own reflections, into a bright glowing turquoise. 

DCA Tower; screenshot from this video by SharpProductions
DCA Tower; screenshot from this video by SharpProductions


The second stop once again teases the guests with a neutral tan hallway, only to confront them with electric blue ghosts that send the elevator plummeting.

DCA Tower; screenshot from this video by SharpProductions


What in Florida is a slow, sneaky, atmospheric trap of falling into the supernatural (a slow pink/red to blue fade) becomes a breakneck cat-and-mouse game at DCA and Paris, with the guests thinking they've found safety only to have the Twilight Zone come snapping at their heels (as neutral tan colors are jarringly interrupted by glowing blues and purples).

While I have not ridden Tokyo's not-officially-Twilight-Zone version yet, something of this color-based storytelling seems to have survived, albeit with yet another alteration.  Rather than being red/blue, the dichotomy is red/green.  As part of the nighttime effects, the red brick exterior gets illuminated by the lightning arcing from the cursed idol's green eyes-- the same green eyes which also curse the guests in the mirror and even receive special notice in the ride's narration!

(Note: the following Tokyo photos are screenshots from this video by Attractions Magazine)

Exterior
The Pre-Show
Hallway Scene
Mirror Scene


Of course, the Tower gets even spookier at night.  And what's the lighting scheme?  Either bright blue, or bright blue-purple, even in Tokyo!  Florida's sign even adds the extra touch of having that cool-green border around the letters of "Hollywood Tower", while Tokyo has the green glow from the idol in the top window.

DCA
Paris

Florida

Tokyo; photo from Theme Park Review


It's clear that much care went into designing the details of the Tower of Terror attractions.  Even though guests may not even notice it on the first few rides, the shifts in color fulfill a major role in telling the story and building the atmosphere.  This kind of attention to detail is essential to a complete themed attraction experience.

Sunday, December 16, 2018

Now on Twitter too!

I also am now on Twitter with the handle @HTH_fan_archive!  Admittedly I'm very new to how Twitter works at all but I hope all will go smoothly!

DCA Promotional Doorknob Hanger, 2004

Here's one of the original promotional items for the DCA Tower of Terror, scanned from my personal collection.  Created to promote the Tower's opening date, this was distributed to Annual Passholders.  I'm not sure if this was distributed to those who participated in AP previews, or if this was included with the passholder newsletter.



Wednesday, December 5, 2018

Photos of the 2004 Rose Parade Float!

While digging through some old family photos, I found quite a few treasures!  Among them were these photos of "A Sudden Drop in Pitch", Disney's record-holding, Tower of Terror themed Rose Parade float.  After the parade, Disney displayed the float at DCA, where these pictures were taken.

The float was really tall--it still holds the record for tallest Rose Parade float!


Basically everything depicted on the float in this picture is now gone from DCA.
The front of the float, with the title.

Monday, December 3, 2018

Not as bad as Mission Breakout, but still missing the mark: an Incredicoaster review (repost from Tumblr)

Note: This was originally posted to the Tumblr version of this blog on August 25th, 2018.  In light of Tumblr's potential upcoming purge of content, I am reposting it here for preservation.


Well, I finally got to try out Incredicoaster, the other “”””new”””” thrill ride DCA’s gotten, and thought I’d write out some opinions and observations.  I know I’m probably late to this, but hey, I was busy and my pass was blocked out.  I decided to break the review into sections to better organize it.
1. The Track 4/5
It’s still the same California Screamin’ track, so that’s all good!  I would give it 5/5, except the track is in surprisingly rough shape!  There were rusted looking spots and places where the paint had clearly long worn off, and the ride experience was generally rough, especially the loop.  I thought the track would feel better than ever due to it coming back from the long conversion refurb, but it was rougher than the last time I’d ridden it as Screamin’ (which was right before its closure for Incredicoaster conversion).
2. The Queue Area 2/5
To be fair, Screamin’ had a terrible unthemed queue too.  Incredicoaster sadly doesn’t really change that, aside from some artwork of the Incredibles and panels with descriptions of the characters.  What is worse, though, is that Screamin’s relatively shady umbrella-esque line covers have been replaced by white columns that, while aesthetically interesting and in the midcentury modern style, provide less shade than the old covers.  What the area always needed was more shade for the hot concrete queue, and the changes didn’t help.
3. The Soundtrack 1/5
This is probably the worst thing about the Incredicoaster.  Playing the Incredibles soundtrack over the coaster experience would probably be pretty good.  Instead, the music is mostly drowned out by constant voiceover lines from the Incredibles as they frantically search for Jack Jack in the tunnels.  The tunnel scenes are pretty self explanatory even at the high roller coaster speeds, so the voiceover feels really redundant.  Furthermore, at least on the train I rode, the volume on the voices was REALLY LOUD, so it was less “roller coaster with a plot” and more “super family screams in your ears as you ride a roller coaster”.  It’s not fun having a family, even a super one, scream in your ears for the entirety of a ride.
4. The Plot 2/5
A themed roller coaster doesn’t need much plot to work.  Rock n Roller Coaster does a great job with just “you’re going to a 1990s Aerosmith concert”.  Incredicoaster bites off more than necessary by having TWO plots.  The first, shown on screens in the upper queue area, is that the city is honoring the Incredibles by renaming a classic roller coaster after them.  Violet thinks they “deserve better than a re-theme”.  Yes, Disney gave the ride a meta-narrative about how disappointed THE CHARACTERS THEMSELVES are with the ride.  Somehow, the admission that Disney knows it did a sub-par job just makes the ride seem worse, rather than being funny.  It’s especially unnecessary given that the main plot of the ride, the one on the coaster itself, is entirely independent of the “award/disappointment” plot!
The plot of the coaster, as explained by brief scenes at the beginning of the ride, in the tunnels, and at the end of the ride, is that Jack Jack’s powers are going crazy again and the family is trying to catch him before he can wreak any more havoc.  It’s not a bad plot, maybe just the right amount to be told in its limited run time, although it’s probably more suited for a family friendly dark ride than a big looping coaster.  What makes this plot insufferable, however, is how Disney tried to use voiceover to fill in the time between the scenes; see “soundtrack” above.
Not really a category, but an important observation anyways:
What is the intended audience of this ride?  The Incredibles theme and kid-focused plot makes it seem like its focus is on a younger audience, but this is still the track of California Screamin’–a big, fast, looping coaster with one of the highest rider height requirements, initially aimed at older kids, teens, and up.  It’s not that kids can’t enjoy big thrill rides (I was one of those kids that rode every thrill ride the second I met the requirements), but the fact that the ride safety requirements exclude a significant percentage of the theme’s target audience makes it a weird fit.
Overall: 2.25/5
The most positive thing I can say about it is that the track is unchanged, and the track was generally the appeal of the coaster anyways (if your headphones could somehow drown out the shouting voiceover, you’d just need an mp3 of Screamin’s soundtrack to “convert” it back).  However, the unpleasant soundtrack, lack of effort in the queue, and the fact that the Incrediblesreally did deserve better than a quick re-theme make for an overall poor effort from Disney.  The fact that it’s so relatively easy to have the “classic” Screamin’ experience makes this a less offensive change than the Tower-Breakout conversion, but the fact that there’s two poorly done re-themes in a row marks an unfortunate trend in current Disney parks.