Monday, January 28, 2019

Alternate Tower Spotlight: The Florida Tower of Terror--The Ride!

About time I finally got to this, isn't it?

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Inside the elevator, ready for launch, June 28, 2017

"You are the passengers on a most uncommon elevator, about to ascend into your very own episode of... The Twilight Zone," echoed Rod Serling's narration as the elevator began to ascend.  Unlike DCA and Paris' later approach, Florida's ride made a point of beginning the ride by behaving like a normal elevator.  Rod Serling, as in the pre-show, was voiced by Mark Silverman.  At this point, sharp-eyed guests might notice the elevator permit on the lower left side of the lift carriage's wall, signed, as always, by a certain Mr. Cadawaller.

The permit, July 3, 2017

Just as that opening sentence ended, the ride car doors opened to reveal a tan hotel hallway.  At the end of the hallway was a wall with an arch-shaped window, with two small framed artworks (whether photos or paintings, it was impossible to tell from the distance) on either side of it.  Two potted plants framed an archway that had an elaborate swirled design stenciled around the top.  Hidden in the center of the swirled design was a camera.

Screenshot from this video by SoCalAttractions360


Lightning flashed and illuminated the hallway, and also served as a flash for the hidden camera.  The five neon blue ghosts of the unfortunate passengers appeared in a Pepper's ghost effect, the little girl singing an eerie version of "It's raining, it's pouring."  Lightning arced between their arms, before they seemed to absorb into the walls of the hallway with another flash, electricity crackling back toward the rear window.


Screenshots from this video by SoCalAttractions360


Another lightning crash illuminated just the rear window as the hallway melted away into a black starfield. Eventually, only the window was left, floating and tilting in the great void, surrounded by stars. 


Screenshots from this video by SoCalAttractions360


I feel the need to note here that this effect was apparently done with projection on a scrim rather than DCA and Paris' later use of a screen.  This allowed Florida's starfield to have much greater depth, and to have the window feel like it was truly floating in the void due to having "stars" behind it as well as surrounding and in front.  The difference is difficult to pick out in photos or video, but in person it is very clear that the original Tower included this extra detail.

As it floated, the arched hotel window transformed into the black and white window from the pre-show, before loudly shattering.  No narration occurred to attempt to explain this event, simply leaving riders in suspense. 

The window shattering.  Screenshot from this video by SoCalAttractions360


The elevator doors closed and the car continued its slow ascent.

At this point, it was fun to pick out what other riders in the car had ridden DCA or Paris before.  Anyone familiar with those Towers obviously braced for a drop after the hallway scene; I even caught myself bracing for it at one point.

The narration continued, "One stormy night long ago, five people stepped through the door of an elevator and into a nightmare."  Here the elevator doors opened to reveal a dark, vaguely industrial hallway slightly reminiscent of the boiler room, but with mirrored-looking walls.

Screenshot from this video by SoCalAttractions360

"That door is opening once again, and this time, it's opening for you."

At this point, the elevator dropped all pretense of being normal, and began moving forward.  As the car left the elevator shaft, the hallway likewise transformed.  No longer a normal industrial hallway (possibly some kind of maintenance level?), a lighting change revealed the bright, jumbled, electric blue dreamscape of the 5th dimension, previously hidden behind 2-way mirrors.  This included unnaturally angled architecture, ghostly figures of the Elevator Five, and imagery from the Twilight Zone opening sequence, such as the E=mc^2, the ticking clock, and the shattering window.  The mysterious portal within the hotel had finally opened.  In the earlier years of operation, this eeriness was enhanced even more by having a fog machine, but by 2017 that had been long discontinued due to its apparent interference with the ride's operation.

Ticking clock and weird architecture.  Screenshot from this video by SoCalAttractions360
The eye, a ghostly bellhop figure, weird architecture, and the E=MC^2.  Screenshot from this video by SoCalAttractions360


As the ride vehicle passed by the giant floating eyeball from the opening sequence, the eye blinked to show the guests a photo of themselves from earlier, taken from that hidden camera in the hallway scene.  I've seen some sources claim that this effect hasn't worked for many years, with the eyeball showing a stock photo of an elevator instead.  As of 2017, one drop shaft's eye effect was definitely working; I believe it was the elevator that loaded from the left area of the boiler room.  The other loading area's elevators showed a stock elevator photo.

The end of the 5th dimension hallway appeared to be yet another starfield.  As the car approached it, guests could see one set of boiler room elevator doors, complete with dial, situated sideways on the wall.  This set piece was not emphasized in any way, and could easily be mistaken for just industrial gauges if one wasn't paying attention.

The eyeball showing the elevator photo, the sideways boiler room doors, and the starfield.  Note that the video that I've taken most of these screenshots from seems to have been filmed from the right shaft, while this screenshot is from a video filmed on the left, hence why the eyeball is suddenly on the other side of the car.  Screenshot from this video by SoCalAttractions360

I've read some claims that the 5th dimension scene is supposed to represent an "upward view" of the elevator shaft based on this detail, but I feel confident in asserting that this is false.  The sideways door just adds to the surreal nature of the scene.  All of the imagery in the 5th Dimension scene is a callback to things previously presented in the ride--the pre-show imagery, the ghosts, and the boiler room elevator doors.  Furthermore, the doors and dial are those seen on the outside of the elevator as guests load, not those that we see on the inside in the shaft.

As the elevator entered the starfield, the stars consolidated in a central point in front of the elevator.  If one boarded from the right side of the boiler room, the stars briefly formed the shape of a Mickey Mouse head silhouette, making it a Hidden Mickey.  With a sharp, vaguely electric noise, the central light turned into two parallel lines that split apart as the doors opened.

The starfield consolidating
Splitting parallel lines.  Screenshots from this video by SoCalAttractions360


Guests could feel the humid Florida air as their car locked into the drop shaft carriage.  In Florida's design, the show scenes were entirely in one (relatively) normal elevator shaft, while the drops took place in a second specialized shaft, connected via the 5th Dimension scene.

The car situated itself for the drop sequence in complete darkness, as the narration echoed out:

"You are about to discover what lies beyond the 5th dimension... beyond the deepest, darkest corner of the imagination... in the Tower of Terror."

With that epic title drop (heh), the elevator alternately plummeted or skyrocketed guests into the epic drop sequence.  Unlike DCA and Paris' set routines, Florida had multiple sequences that were randomized.  Each had different drops as well as effects and scenes within the drop shafts.  Notably, some routines began by shooting guests upwards to begin the sequence!

Marvin's Vids gives a good rundown of the elevator motions for each different sequence at 58:08 in this video: https://vimeo.com/10428903

Regarding the different effects and scenes, I've yet to see a comprehensive list of them.  I'm not even sure what all of them potentially are; even with riding Florida Tower dozens (or possibly more than dozens...) of times for this project, I didn't get all of the ride sequences I know exist.  Still, the ones that I'm aware of are:

-Doors opening at the top, once with a ride photo and once near the end for the final drop.  This happens for every drop sequence, and the view from the top is obviously one of the big draws for the attraction.

The top of the drop shaft/camera stop.  Note how the sign overlaps the door opening, unlike in other designs.  Screenshots from my own video, filmed July 2, 2017

-Mannequin scene.  A freaky space that might represent some kind of storage area, and had an open-seeming sheet metal rear wall.  Its main feature was a ghostly looking mannequin of indeterminate gender, draped in flowy cloth.  Generally, if the elevator paused at this scene, wind would blow the cloth around as a strobe light flashed, to disconcerting effect.

This seems to be the most difficult scene to film even with lowlight cameras.  Filmed versions really don't do it justice; this video from LMG vids gave the clearest view I could find


-Lightning crackling along the shaft as the car traveled upwards or downwards.

Drop shaft lightning, from this video by SharpProductions


-Shattering window.  The car would briefly pause at the bottom screen, to see the pre-show window shatter before rocketing upwards again.

A glimpse of the shattering window from this video by SharpProductions


-Elevator Five.  The same as the shattering window, but instead featuring another vision of the ghosts with electricity crackling between them.

Drop shaft ghosts, screenshot from my own video filmed July 2, 2017



If anyone else knows of any other drop shaft effects, please let me know (preferably with proof)!

Another notable aspect of the Florida Tower's ride sequence was how much of it took place in total darkness.  Aside from the effects stops or crackling lightning, all the action took place in a featureless void.  This made the experience all the more disorienting, especially with the occasional weightlessness from the drops!  It also demonstrated an entirely different approach between Florida and later incarnations of the ride.  Florida's dark disorientation gave the distinct horror of being hurled through an unknown dimension, while DCA/Paris' occasionally-lit shafts with visible doors instead provided the more grounded horror of being dropped by a possessed, but still definitively recognizable, elevator.

Update: After years of wondering, here's a thorough explanation of the drop sequences here!

After one last big plummet down the full length of the drop shaft, guests found themselves at the bottom screen, faced with a giant version of the Twilight Zone spiral from the show's opening sequence as the show's theme song played.  In a reverse of the pre-show opening, the objects such as the door, window, and eyeball receded back into the spiral, as the car likewise pulled backwards away from the screen.  Finally, Rod Serling appeared again, just before the screen "turned off" with a zap of static like the pre-show TV.  At this, a set of elevator doors closed, lights slowly turned on, and guests found their elevators in a storage area.

Ending Spiral
Pre-show objects floating back into the spiral
Rod Serling making one last appearance
Ending static
Note: Ending screenshots from my video filmed July 2, 2017.

In this storage area was a wide variety of props, including Easter Eggs from the show.  These included a ventriloquist dummy, referencing either "The Dummy" or "Caesar and Me" (yes, The Twilight Zone  had two ventriloquist episodes), in one side's exit, and the slot machine from "The Fever" in the other side's exit.  A radio resembling the one from "Static" also seemed to be among the junk in the room.

Ending area with the ventriloquist dummy (seen at right), from this video by LMG Vids
(if anyone has a clear photo or screenshot showing the slot machine, please let me know!)

"A warm welcome back to those of you who made it, and a friendly word of warning, something you won't find in any guidebook," the narration continued as the car continued to pull back, and then rotate toward the unload door.

Rotating to unload, from this video by LMG Vids


"The next time you check in to a deserted hotel on the dark side of Hollywood, make sure you know just what kind of vacancy you're filling, or you may find yourself a permanent resident... the Twilight Zone."

With those words and one last dramatic music cue, the ride car pulled up to unload.

"Ladies and Gentlemen, please gather your belongings and watch your step as you exit through the elevator doors.  We trust your stay at the Hollywood Tower Hotel has been a pleasant one.  And please, do come back and see us again!  Thank you," the ghostly announcer recited as the doors opened and the seatbelts unlocked to allow guests to unload.

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For those wishing for a video experience of the ride sequence, I recommend the videos I used for screenshots.  I filmed one of my own ridethroughs in 2017, but since I did not have a lowlight camera at the time only certain parts of the video actually turned out well, which I used as screenshots here.

Sunday, December 30, 2018

The Sweet, Soothing Blue of the Supernatural: Color as a Storytelling Tool in the Tower of Terror

A big reason that Tower of Terror, especially the original in Florida, remains my favorite Disney ride is because of the (apparently) extreme amount of care that went into making such a detailed attraction.  This extends even to the careful use of color throughout the experience.  The color palette throughout the ride changes to accompany shifts in tone as well as the level of supernatural apparent in the setting.  This is most pronounced in the original Twilight Zone Tower of Terror.



The daytime outer color palette of the Florida Tower is overwhelmingly pink, tan, and brown.  This generally extends through the outer queue (barring the green plants, obviously), and continues into the lobby.




 The lobby is overwhelmingly brown and red, to the point that it almost looks like a sepia filter in real life.  Notably, this is when, story-wise, the hotel is only rumored to be cursed or haunted; we're poking around an abandoned property with no confirmed ghosts yet.  The "real" world is thus presented in warm neutral tones.  What non-plant features are notably NOT warm neutral tones in this area?  The "Hollywood Tower Hotel" sign by the entrance gate, which periodically switches to say "Tower of Terror", and a sundial with the Twilight Zone logo emblazoned on it.




In other words, the two hints at the forthcoming supernatural elements are the ones that stand out from the color palette.

The first hint of the supernatural in the experience comes in the library, in the form of the pre-show.  Although the presentation of the television's sudden video playback has varied throughout the years, as of 2017 the presentation implied that the TV could have turned itself on due to a brief power surge from the storm in addition to any supernatural explanation.  The cool silver black-and-white contrasts with the warm browns and reds of the library, but isn't exactly in the opposite realm of blue tones.  The supernatural is sneaking in, but isn't fully established.

The boiler room, with its brick walls, returns to the overwhelming red/"real world" color palette.



We seem to be safe for now... but then comes the elevator ride.

The first stop is the hallway scene, where the supernatural finally gets confirmed in the form of bright glowing blue ghosts, with equally blue cursed lightning flowing between them.  The warm tan real-world hallway melts away to reveal cool black-and-white supernatural space.

Screenshot from this video by SoCalAttractions360

The next hallway, the 5th Dimension Scene, finally brings the "supernatural" palette to the forefront.  Now that we're in the actual Twilight Zone, everything is shades of bright blue, or else icy black and white.  There's not a trace of the warm, comforting real world left.

Screenshot from this video by SoCalAttractions360

This jarring, unnaturally blue palette continues through the drop sequence, with lightning arcing and the blue ghosts taunting the guests through their free-fall journey.  The only time the supernatural-blue palette isn't present is when the doors open to show the view from the top of the drop shaft.  Guests get to see the real world for a second, but from an uncomfortable height and with the distinct feeling of being helplessly trapped.

The finale video, almost a repeat of the pre-show's opening in reverse, is once again in black and white, and once again transitions us between the bright blue supernatural world to the neutral pink/red real world.  The car pulls back into a storage room, and the guests exit the elevator into more neutrally toned halls reminiscent of the boiler room.  However, the walls are now a bit greyer, with concrete in addition to the brick.  The palette is just a little bit colder, a little bit harder to shake away from the supernatural.

The elevator pulling back into unload.  The palette is warmer, but note how the walls are still a cooler grey.  As the car pulls back into the real world, it also pulls back into warmer color tones.  Screenshot from this video by SoCalAttractions360

The fully red palette returns with the exit gift shop, as we transition back completely into the "real" world.

DCA and Paris had to tell their same Twilight Zone story in a much more limited space, with a much faster pace.  Despite the change in storytelling spacing and timing, the color palette symbolism remained very much in place, albeit adjusted to fit the new pace.

The warm tan buildings are notably topped by turquoise domes, and scarred by bright purple burn marks.  Those purple burn marks not only serve to make the buildings more acceptably unrealistic in a design that debuted post-9/11, but also to immediately establish the presence of the supernatural.

Paris Tower; photo by Pyrokenesis

DCA Tower

This "warm reality with sneaking cold supernatural" theme continues into the lobbies, which now include more variety of color (especially blue and green) than their original Floridian counterpart.

Paris; photo by Pyrokenesis
DCA


At DCA, at least, the presentation of the pre-show was also more obviously supernatural; the storm causes a power outage rather than a surge, thus making the television definitely haunted.

The boiler rooms continue the haunted feel of the pre-show's presentation, being cold grey industrial rooms with distinct glowing blue lighting.  The place is established as definitely "wrong" and supernatural in the wake of the pre-show.

Paris; photo by Pyrokenesis
DCA


At first the elevator, with its normal neutral tones, seems a potential lift to the salvation of the real world, only to immediately turn into the black and white space as we're pulled back into the Twilight Zone.  The first stop initially shows us the comfort of a normal tan elevator stop with a mirror, only for a lightning strike to turn everything, including our own reflections, into a bright glowing turquoise. 

DCA Tower; screenshot from this video by SharpProductions
DCA Tower; screenshot from this video by SharpProductions


The second stop once again teases the guests with a neutral tan hallway, only to confront them with electric blue ghosts that send the elevator plummeting.

DCA Tower; screenshot from this video by SharpProductions


What in Florida is a slow, sneaky, atmospheric trap of falling into the supernatural (a slow pink/red to blue fade) becomes a breakneck cat-and-mouse game at DCA and Paris, with the guests thinking they've found safety only to have the Twilight Zone come snapping at their heels (as neutral tan colors are jarringly interrupted by glowing blues and purples).

While I have not ridden Tokyo's not-officially-Twilight-Zone version yet, something of this color-based storytelling seems to have survived, albeit with yet another alteration.  Rather than being red/blue, the dichotomy is red/green.  As part of the nighttime effects, the red brick exterior gets illuminated by the lightning arcing from the cursed idol's green eyes-- the same green eyes which also curse the guests in the mirror and even receive special notice in the ride's narration!

(Note: the following Tokyo photos are screenshots from this video by Attractions Magazine)

Exterior
The Pre-Show
Hallway Scene
Mirror Scene


Of course, the Tower gets even spookier at night.  And what's the lighting scheme?  Either bright blue, or bright blue-purple, even in Tokyo!  Florida's sign even adds the extra touch of having that cool-green border around the letters of "Hollywood Tower", while Tokyo has the green glow from the idol in the top window.

DCA
Paris

Florida

Tokyo; photo from Theme Park Review


It's clear that much care went into designing the details of the Tower of Terror attractions.  Even though guests may not even notice it on the first few rides, the shifts in color fulfill a major role in telling the story and building the atmosphere.  This kind of attention to detail is essential to a complete themed attraction experience.

Sunday, December 16, 2018

Now on Twitter too!

I also am now on Twitter with the handle @HTH_fan_archive!  Admittedly I'm very new to how Twitter works at all but I hope all will go smoothly!

DCA Promotional Doorknob Hanger, 2004

Here's one of the original promotional items for the DCA Tower of Terror, scanned from my personal collection.  Created to promote the Tower's opening date, this was distributed to Annual Passholders.  I'm not sure if this was distributed to those who participated in AP previews, or if this was included with the passholder newsletter.



Wednesday, December 5, 2018

Photos of the 2004 Rose Parade Float!

While digging through some old family photos, I found quite a few treasures!  Among them were these photos of "A Sudden Drop in Pitch", Disney's record-holding, Tower of Terror themed Rose Parade float.  After the parade, Disney displayed the float at DCA, where these pictures were taken.

The float was really tall--it still holds the record for tallest Rose Parade float!


Basically everything depicted on the float in this picture is now gone from DCA.
The front of the float, with the title.

Monday, December 3, 2018

Not as bad as Mission Breakout, but still missing the mark: an Incredicoaster review (repost from Tumblr)

Note: This was originally posted to the Tumblr version of this blog on August 25th, 2018.  In light of Tumblr's potential upcoming purge of content, I am reposting it here for preservation.


Well, I finally got to try out Incredicoaster, the other “”””new”””” thrill ride DCA’s gotten, and thought I’d write out some opinions and observations.  I know I’m probably late to this, but hey, I was busy and my pass was blocked out.  I decided to break the review into sections to better organize it.
1. The Track 4/5
It’s still the same California Screamin’ track, so that’s all good!  I would give it 5/5, except the track is in surprisingly rough shape!  There were rusted looking spots and places where the paint had clearly long worn off, and the ride experience was generally rough, especially the loop.  I thought the track would feel better than ever due to it coming back from the long conversion refurb, but it was rougher than the last time I’d ridden it as Screamin’ (which was right before its closure for Incredicoaster conversion).
2. The Queue Area 2/5
To be fair, Screamin’ had a terrible unthemed queue too.  Incredicoaster sadly doesn’t really change that, aside from some artwork of the Incredibles and panels with descriptions of the characters.  What is worse, though, is that Screamin’s relatively shady umbrella-esque line covers have been replaced by white columns that, while aesthetically interesting and in the midcentury modern style, provide less shade than the old covers.  What the area always needed was more shade for the hot concrete queue, and the changes didn’t help.
3. The Soundtrack 1/5
This is probably the worst thing about the Incredicoaster.  Playing the Incredibles soundtrack over the coaster experience would probably be pretty good.  Instead, the music is mostly drowned out by constant voiceover lines from the Incredibles as they frantically search for Jack Jack in the tunnels.  The tunnel scenes are pretty self explanatory even at the high roller coaster speeds, so the voiceover feels really redundant.  Furthermore, at least on the train I rode, the volume on the voices was REALLY LOUD, so it was less “roller coaster with a plot” and more “super family screams in your ears as you ride a roller coaster”.  It’s not fun having a family, even a super one, scream in your ears for the entirety of a ride.
4. The Plot 2/5
A themed roller coaster doesn’t need much plot to work.  Rock n Roller Coaster does a great job with just “you’re going to a 1990s Aerosmith concert”.  Incredicoaster bites off more than necessary by having TWO plots.  The first, shown on screens in the upper queue area, is that the city is honoring the Incredibles by renaming a classic roller coaster after them.  Violet thinks they “deserve better than a re-theme”.  Yes, Disney gave the ride a meta-narrative about how disappointed THE CHARACTERS THEMSELVES are with the ride.  Somehow, the admission that Disney knows it did a sub-par job just makes the ride seem worse, rather than being funny.  It’s especially unnecessary given that the main plot of the ride, the one on the coaster itself, is entirely independent of the “award/disappointment” plot!
The plot of the coaster, as explained by brief scenes at the beginning of the ride, in the tunnels, and at the end of the ride, is that Jack Jack’s powers are going crazy again and the family is trying to catch him before he can wreak any more havoc.  It’s not a bad plot, maybe just the right amount to be told in its limited run time, although it’s probably more suited for a family friendly dark ride than a big looping coaster.  What makes this plot insufferable, however, is how Disney tried to use voiceover to fill in the time between the scenes; see “soundtrack” above.
Not really a category, but an important observation anyways:
What is the intended audience of this ride?  The Incredibles theme and kid-focused plot makes it seem like its focus is on a younger audience, but this is still the track of California Screamin’–a big, fast, looping coaster with one of the highest rider height requirements, initially aimed at older kids, teens, and up.  It’s not that kids can’t enjoy big thrill rides (I was one of those kids that rode every thrill ride the second I met the requirements), but the fact that the ride safety requirements exclude a significant percentage of the theme’s target audience makes it a weird fit.
Overall: 2.25/5
The most positive thing I can say about it is that the track is unchanged, and the track was generally the appeal of the coaster anyways (if your headphones could somehow drown out the shouting voiceover, you’d just need an mp3 of Screamin’s soundtrack to “convert” it back).  However, the unpleasant soundtrack, lack of effort in the queue, and the fact that the Incrediblesreally did deserve better than a quick re-theme make for an overall poor effort from Disney.  The fact that it’s so relatively easy to have the “classic” Screamin’ experience makes this a less offensive change than the Tower-Breakout conversion, but the fact that there’s two poorly done re-themes in a row marks an unfortunate trend in current Disney parks.