Saturday, January 11, 2025

"Fine, I'll do it myself" or "The making of the Mission Breakout Queue Music Loop Video"

 It was supposed to be an easy internet search.

I knew that Guardians of the Galaxy Mission Breakout and Monsters After Dark played some kind of “alien radio broadcast” hosted by The Collector’s Assistant in its outdoor queue switchbacks, and that it supposedly contained a snippet of Tower of Terror’s music as one of Mission Breakout’s exhausting amounts of Easter Eggs.  And, as far as I knew, it had been that way since 2017.  It finally occurred to me that I should probably update my record of Disney’s California Adventure Tower to include what was left of the ride, especially since Disney themselves acknowledged it again with a Twilight Zone themed Pixar truck in one of The Collector’s offices during the Pixar fest event.

“It should be no problem,” I thought.  “I’ll just search up a post of the queue audio loop, confirm the Tower music sample, and be done with it.”  After all, it’s 2024, and the ride has been operating since 2017.  I can already find complete soundscapes of Tron Lightcycle Run and Guardians of the Galaxy: Cosmic Rewind, despite those being open for much shorter periods of time.  Disney fans are supposed to be dedicated like that, keeping record of a beloved ride’s ambience and posting it.  And, from what I could tell, Mission Breakout is, despite my own feelings, a popular and beloved ride. It always commands long wait times, and on Reddit at least is often held up as an example of “changes Disney fans were skeptical of, but realized were actually better.” (Clearly, as this blog’s existence shows, I never came around to that “realization.”)

And yet, when I searched… nothing.

Actually, it was a bit worse than nothing.  Everywhere from soundsofdisneyland.com to YouTube not only lacked the queue loop I was looking for, but had an entirely incorrect loop in its place!  Rather than the radio-show-like loop I remembered from my own experiences with the ride, the posts featured a basic playlist of vintage music, in the vein of Star Lord’s “Awesome Mix” cassettes from the films.  While I do believe this vintage music loop plays elsewhere at Mission Breakout—specifically, I think it is the gift shop’s loop and the exit hallway loop for default non-Halloween Breakout—it is NOT the queue audio.  Perhaps it was very early in the ride’s existence, but by the time I got to it in September 2017 all I could recall was the now-mysterious “radio loop.”

It got stranger the further I looked.  Okay, so nobody had a dedicated sound post… Maybe it’d be featured in a “complete POV” video of the ride on YouTube.  Nope, even supposedly “complete” POVs would cut the outdoor switchbacks.  I mean, it makes sense, you wouldn’t expect a lot of lore and detail there, but in this case there is!  The most I could find was two YouTube Shorts (Shorts!  Not even full videos!) featuring small bits of ambient music that I recognized from the missing loop as the videographers went past the outdoor queue.

Since the Breakout fandom seemed to be on Reddit, I took my question there, posting to both the Disneyland and HelpMeFind subreddits asking if anyone had any information about the queue audio loop.  Neither post received any responses, even after weeks.  As of this posting, there are STILL no responses.

Slowly, it dawned on me what I would have to not only confirm one of the final Tower Easter Eggs, but prove this loop existed at all.

To quote Thanos from the first Guardians of the Galaxy film:

Ill Do It Myself GIFs | Tenor

This realization happened simultaneously with my decision to not renew my Disneyland annual pass.  The 2023-2024 Disneyland season was a pretty abysmal experience for me, for a number of reasons.  It was expensive, yet Disney seemed unable to maintain their rides properly or keep enough of them open to handle the massive crowds flooding the park even on random weekdays.  Getting on the rides that were open was an exercise in frustration and leg endurance as wait times ballooned well in excess of an hour.  Food prices had risen so much that I had to make sure I brought all my food from home.  Parking was so expensive that I could only go to the parks when someone could drop me off at the gate.  Disney seemed to have removed a great deal of benches and rest areas, making the parks more physically punishing than in the past.  Workers seemed more overworked and underpaid than ever, and guests seemed to be increasingly agitated by the crowds and increased prices.  Yes, those ever-increasing ticket prices.  Ever since I was a child, there had always been an affordable way for locals to go to Disneyland, but now even the local deals were a thing of the past.

It was beyond just being unable to afford to go anymore, though.  I had little reason to go, when the present state of the park was so unpleasant.  Staying at home was legitimately more fun at that point.  It’s hard to even just sit around and enjoy the atmosphere of the park when it’s that crowded and there are so few places to rest.  Disney’s future announcements at D23 didn’t give me any reason to want to visit in the future either, as they were underwhelming for my tastes—assuming they ever get built at all (anyone else remember that Anaheim was supposed to get Rock n’ Roller Coaster decades ago?).

So, there I was, about to let my pass just run out with two reservations left, when the realization hit that I was going to have to get this loop myself.  I had no experience in doing this type of preservation, and had never edited audio or video before.  I didn’t even know if I would be able to capture the sound with my phone’s audio recorder, and had no time to order or test anything else.  But still, it gave me a goal to wring one last use out of that overpriced and under-delivering Magic Key.

And to do that, I was going to have to ride Mission Breakout a LOT.

Well, initially, that wasn’t my plan.  I knew from the preservation work of other fans, like Fox Nolte of Passport2Dreams and “Hoot and Chief” of Horizons-fandom fame, that preserving sound loops often involved sticking a recording device by a speaker and letting it run for a few hours.  Since I had to use my phone rather than a more “expendable” device, I couldn’t drop it in the bushes and leave it, but I still hoped there would be some ground-level speaker that I could just sit by for a while to capture the loop as cleanly as possible.

I wasn’t quite so lucky.  As it turns out, the loop in question only plays from a set of overhead speakers in the outdoor queue, and relatively small ones at that.  While the loop could be heard fairly well from the benches near the gift shop exit (and indeed some recordings from that area made it into my published version of the loop), my phone could not capture that as well as I would like, and there was also a lot of interfering noise from other sound loops converging in that area.  So, the only way to get a clearer capture would be to be in the queue.

Thankfully, it was October!  Which meant that, after 3pm, it would be Monsters After Dark, and not Mission Breakout!  Despite its objective quality issues, I actually un-ironically love Monsters After Dark.  B- objectively, A+ in my heart.  It appeals to the time my 14-year-old self thought the Tower of Terror would be cooler with blasting electric guitar music and more airtime on the drop profile (maybe a monkey’s paw curled somewhere that day…).  It has possibly the best drop profile of any Tower version I’ve ridden (So. Much. Airtime.) and has a very fun custom-made electric guitar-driven score that matches and enhances those drops.  It also FINALLY restores some proper spookiness to architecture designed to be spooky, and recycles a ton of Tower’s effects.  Yeah, I was definitely up for marathoning Monsters After Dark.  Heck, at this point it’s probably my favorite E-ticket left at the park (Haunted Mansion was in Holiday mode and stuck on a sold-out virtual queue, while Incredicoaster/California Screamin had aged so roughly and horribly it was sad to ride).

So, there was my solution.  Ride Monsters After Dark, over, and over, and over.  Even as lines ballooned to 90+ minute waits.  Hoping that my phone was actually picking up what I wanted to record.

You’d think that the longer waits would be to my advantage for this particular purpose, but unfortunately they weren’t.  Because the loop only played in such a limited area, even on those 90+ minute waits I spent at MOST 20 minutes in that section.  I just had to hope I got a different 20 minutes of the soundtrack than I had on the last run.

Furthermore, while being in the queue meant the music was louder, it also meant that the people around me were louder.  Rather than sitting in a relatively quiet bench area, I was in the midst of a whole switchback pen of people all having their own conversations.  I had to discard several clips because either the crowd noise completely drowned out whatever was playing, or because peoples’ individual conversations were too distinctly audible and I didn’t feel it would be ethical to post those clips.  There weren’t any particularly juicy conversations from what I could tell, but even posting a random set of friends talking about Labyrinth felt like an invasion of their privacy.

Since the park in general was so loud everywhere, I only knew I was even successfully capturing audio at all by holding the phone up to my hear and listening to a few seconds of playback.  It was a MASSIVE relief the next day, when I was finally able to upload the myriad of disjointed clips to my computer, and hear that I had successfully gotten significant audible segments of music under the crowd chatter.

Having successfully obtained the recordings, it was then time to figure out what I had.  How long was this loop?  How much of it had I gotten?  Could I piece it together?

Step one was to just listen to every recording I’d made, taking notes along the way.  I noted time stamps for when segments began and ended, and wrote down what The Collector’s Assistant said to introduce each piece.  Early on in this process, the horror dawned on me that this might not be a loop at all, but instead some kind of shuffled playlist.  This is the 21st century after all, there’s no guarantee Disney would stick to its classic style of soundtrack construction for a modern ride, especially for a franchise basically built around playlists.  Thankfully, I eventually came upon another recorded segment that had the same Assistant chatter and music in the same order as another recorded segment.  While it was annoying to have nearly identical pieces, it was a relief to have confirmation that I was in fact dealing with a fixed soundtrack, and not a shuffled playlist.

(As an aside…speaking of The Assistant’s chatter, I do wish I had clearer recordings of her voice lines specifically.  Unlike the songs, they are definitely unavailable anywhere else, and they appear to make some very specific fun references to the Marvel Universe.  The “orloni” she mentions in one line are the rat-lizard things that show up in both the ride and the GOTG films.  I can’t discern some of the other species names she says, but I can only assume they’re canon creatures as well.)

Step two was fitting those recordings together.  Once I realized the audio was in a fixed order, I was able to use “overlaps” between different recordings to figure out how they fit together.  The Assistant’s spoken lines were very helpful for this, as they were more easily recognizable than individual music pieces.  If I heard her say a certain line near the end of one recording, and at the beginning of another, I knew where those two segments lined up relative to each other in the loop.

I had initially planned to try and clean up the audio and remove the crowd noise, but soon realized that such a task was far beyond the scope of a beginner like myself.  In fact, given that’s what Peter Jackson had to get new cutting-edge software for in his Beatles Get Back series, it seems that kind of audio editing is for full-on top-tier experts.  Thus, I resigned myself to editing the audio together in its noisy state.  It’s not perfect, but it is proof of what the real loop is.

To compensate for the poor audio quality, I decided to add a visual component.  I knew I was going to post this to YouTube anyways so that fans could easily find it, but initially thought I could just get away with a picture of Breakout as the “video.”  I decided to take advantage of the visual component by making “visual notes” for the entire video—I’d display on-screen what The Assistant said, and the title/album/artist of the music where applicable.  That way, it’d make any Easter Eggs even clearer to any viewers.

Here’s where clear “steps” sort of fell apart and became a mess of “whatever worked.”  As I was piecing together the audio clips in sequence, I was simultaneously making graphics of The Assistant’s captions and attempting to identify and make visual notecards for the music.  And hoo boy, was it a TASK to identify that music.

Aside from the definite Easter Eggs I’d heard while waiting in line (“Now is the Time” from the Carousel of Progress, Tower of Terror’s exit hallway music) I had no idea if what was played was custom-composed for the ride, other Easter Eggs that I just didn’t recognize immediately, or licensed music.  Since I had nowhere better to start, I started by trying Shazam and Google’s audio search function on musical segments to see if anything matched.  To my shock, this actually turned up results!  It didn’t do so very consistently, due to the poor recording quality and how obscure some of the material presumably is, but it provided a place to start.

One of the first artists this method led me to was Chuck Jonkey, who seems to be a prolific and very eclectic and eccentric musician—albeit perhaps a bit obscure.  Some of the Breakout loop songs’ official postings on YouTube have view counts in the dozens.  Per his official website, which itself seems straight out of the 1990s, he worked on the Adventureland music for Disneyland Shanghai, but makes no mention of his work being featured at Mission Breakout.  At first, I suspected that the entire loop, specific Disney references aside, might be his work.  After all, a quick glance at his catalog of over 100 albums shows enough variance and oddity to easily compose an entire space-radio soundtrack.  It ranges from unique foreign instruments to sci-fi synthesizers to relaxing meditative chimes.  Plus, it seems like it might be easier and/or cheaper for Disney to license work from just one artist, and easier/cheaper could easily be the motto for the entire Mission Breakout experience.

Well, my initial Shazam/Google pass soon debunked my hypothesis.  It identified snippets of work by Isao Tomita, Wendy Carlos, and various historical/cultural music recording collections.  I had to confirm the apps’ analysis of these, and then figure out how to search for what the app couldn’t “hear” under the crowd noise but I could still decently discern.

As it turned out, even confirming the identifications the apps made was tougher than I’d thought.  I figured that if it was an identifiable artist, I’d just be able to pull up the song on YouTube and confirm it matched.  Nope.  Despite sounding futuristic, the Tomita and Carlos albums were old.  Like,  "high quality postings didn’t exist online" old.  While the Internet Archive had a decent-enough quality recording of a few of Tomita’s vinyl records to confirm the piece by him, I ran into a very different problem with the works of Wendy Carlos.

Prior to this, I’d known Wendy Carlos as “the lady who did the Tron soundtrack.”  As it turns out, she did way more than that.  She pioneered synthesizer music and breathed new life into the classical genre with her hit record Switched on Bach, and also was one of the first openly transgender celebrities.  And, unfortunately, she apparently does not want her music to be currently available.  Her music isn’t available on any current streaming service and is out of print on CD and Vinyl (and any other physical media).  Her website was last updated in the late 2000s, other than a brief post in 2020 to debunk a newly released biography as “fiction.”  Searching around the internet revealed that her fans believe she became disillusioned with the music industry and the direction of synthesizer music, and thus purposely does not want her music to remain available.  Her team is very quick to take down any posts of her work online, and as I mentioned even physical prints are not available.  I tried searching at local thrift stores to find used copies to try and verify the songs from the Guardians loop, but alas they didn’t have her records. 

Luckily, @dirtyriver on Tumblr saw my post about the issue and thankfully let me listen to their(?) Wendy Carlos Bach box set.  This let me not only verify the one song that Shazam had noticed, but confirm another by recognizing it myself.

Brute-force searching for songs became my method for trying to identify the rest of the loop.  I knew which collections and artists Disney had already licensed for this soundtrack, so it stood to reason that I might find more by listening to the rest of the albums and trying to match them up with some of the “mystery tracks.”  I actually did manage to identify several more songs this way, although it was a painstaking process of listening and going “wow, wait, those 5 seconds sounded really familiar,” and then flipping back and forth between 5 second clips and hoping my brain wasn’t just “forcing” them to match so I could claim another solved song.  This process was so exhausting, and some of the artists’ catalogs so extensive, that eventually I decided to let several tracks just stay “Unidentified Ambient Space Music #[insert number here]” for the time being.  My hope is that perhaps a viewer will recognize it and help this process along.

An amusing difficulty I ran into was also falling asleep while attempting to edit.  As it turns out, ambient space music tracks are very relaxing when listening to nothing else for hours on end, removed from the high-energy environment of a theme park.  I do wonder a bit why this soundscape was chosen for Mission Breakout.  Breakout tries its hardest—perhaps a bit too hard—to be a high-energy “party” ride.  You’re supposed to be rocking out with a bunch of space party-animal types while escaping from a museum-prison combination.  It’s supposed to be “young” and “hip.”  Meanwhile this loop…this loop is old school.

I think I’ve witnessed Disney transition between old and new ways of designing rides.  Gone are the days of carefully crafted artistic atmosphere, and in are the days of the World’s Most Marketable Intellectual Properties.  It doesn’t matter to the design team anymore that Mission Breakout clashes with any themes or sight lines, it’s marketable, it’s a trendy IP, it’s gonna make them money for a quick and cheap re-theme.

So it was very striking, to me, to deep-dive the Mission Breakout Queue Loop like this.  This isn’t a quick, low-effort, “quirky, young, and hip” marketable playlist, even though that would actually thematically match the IP in this case.  They could’ve just used an “Awesome Mix: Breakout Edition” playlist like the gift shop does, or like all the other postings assumed, and called it a day.  But no, here instead is a curated soundscape in the vein of the 1970s Tomorrowland or Fronteirland loops that Passport2Dreams researched and preserved.  Obscure yet licensed atmospheric playlists, specifically placed in an hour-ish long loop, with the addition of lore-specific narration that adds depth to the world of the ride.  It’s a weird little last gasp of that classic Disney design, of that time when Imagineers were allowed to care about details that wouldn’t just push the most money-making current franchise.

I suppose it is fitting, then, that Mission Breakout’s fans, the fans of the “new school” Disney, apparently missed its existence.  Instead, in perhaps my last ever interaction with the Disney park that I grew up with, I spent my day with that last little bit of classic Disney magic, that last gasp of the “old school,” that type of design that had made me see theme parks as art pieces to appreciate. I feel like I left Disneyland behind twice: first when I physically left the exit, and again when I finally hit "post" on the finished video.  It was done.

I took my last ride on Monsters After Dark just as Disney’s California Adventure closed for the night.  Thanks to the Halloween season, the building was lit up purple and blue.  Lightning effects crackled across its façade as I turned back, pausing for a moment before finally following the crowds out.  Thanks for the memories, DCA.  Even if they weren’t so great.

Sunday, October 27, 2024

The REAL Mission Breakout/Monsters After Dark Queue Soundtrack


 

I knew that Guardians of the Galaxy Mission Breakout/Monsters After Dark had a custom music and audio loop that played within its outdoor queue (that allegedly contained Tower of Terror music), but could find almost no evidence or mention of it online. So, I went and recorded it myself.

To make up for the audio quality, I've paired it with "visual notes" that transcribe what characters are saying, and display the title/album/artist of the song where available.

Enjoy a wild combination of relaxing ambient music, bizarre sound effects, synthesizer remixes of orchestral scores, lore references, and even some defunct attraction Easter Eggs along the way!

Timestamps/track list is as follows:

0:00 Title Card

0:02 Headphone warning/disclaimer

0:09 “…catalog number 1,939.  In addition to the Guardians of the Galaxy, the collection includes many unique creatures, such as Howard the Duck.”

0:21 Unknown Ambient Space Music #1

1:35 Jazz Band Interruption

1:46 Recording cut #1

1:50 Unknown Ambient Space Music #2 (note: could be a continuation of #1, as I’m not sure how long the Jazz Band interrupted the recording)

3:00 “Welcome to Tanaleer Tivan’s Exhibition!  Featuring over a billion unique specimens, including flora, fauna, and artifacts.  This is one of many of his collections from across the galaxy.  This next one is quite rare.”

3:22 Random Alien Sounds #1

3:31 “Our [???] is the only living specimen in captivity.  You can find the [???] on our creatures level.”

3:41 A version of 1. Allegro by JS Bach.  Probably Brandenburg Concerto No. 3 in G Major—1. Allegro by Wendy Carlos, from her Switched on Bach album

4:10 “Wasn’t that wonderful?  This next piece is catalog number 1401.”

4:17 Bounkam Solo (Upper Volta) from the Nonesuch Explorer Series

4:25 “That was the distinctive sound of the [??? ???].  You can see one on the rare artifacts level.”

4:32 Twilight Zone Tower of Terror Music

4:57 “The Collector found this in his vault.  It hasn’t been played in many years.”

5:04 Random Alien Sounds #2

5:11 “That was the sound of an orloni.  Although they are diminutive, a pack of these can easily knock over an adult humanoid.”

5:20 Queen of the Night Aria from Mozart’s The Magic Flute

6:50 “You are continuing to enjoy more of The Collector’s rare and exotic recordings, many of which haven’t been heard in millennia.”

6:59 Unknown Ambient Space Music #3

9:52 Cast Member Intercom Announcement #1

10:08 Unknown Ambient Space Music #3 continues

11:43 “The Tivan Collection welcomes you!”

11:47 Sidi (Indonesia) by Pariangan Men’s Group, from the Smithsonian Folkways World Music Collection

12:43 “The instruments you just heard can be found in our collection, on the antiques level.”

12:49 Abraham Lincoln’s The Gettysburg Address

13:07 “Wasn’t that fascinating?  We’re still trying to decipher what number four-score is.  Next up is catalog number 477. Enjoy!”

13:20 Solar Winds by Chuck Jonkey, from his Deep Space album.

15:25 “This next one is catalog 362.”

15:30 Now is the Time by the Sherman Brothers, from the WDW Carousel of Progress

15:44 “That piece was really quite unusual!  Even The Collector isn’t sure what that is!”

15:52 Unknown Ambient Space Music #5

16:20 “You are listening to just a small sample of The Collector’s rare and exotic audio library.  He has spent over centuries amassing this amazing collection of sounds.  Enjoy!”

16:34 Unknown Ambient Space Music #6

16:51, 17:20, and 17:59 Jazz Band Interruptions, with Space Music 6 still underneath

20:29 Cast Member Intercom Announcement #2

20:45 “The Collector has obtained many rare and hard to find items, from Mustphelheim to Jotunheim.”

20:54 Random Alien Sounds #3

21:01 “That was the rare sound of the Frost Beast of Jotunheim.  We have one in our collection!  Here is catalog number 52,717.”

21:13 Deep Latex Jungle by Chuck Jonkey, from his Balloon Music album

23:42 “Wasn’t that unusual?”

23:44 Chinese Moonlight by Chuck Jonkey, from his Gong album

24:32 Recording cut #2

24:36 Chinese Moonlight by Chuck Jonkey continues

25:40 “The Collector acquired the instruments used on this recording.  They can be found on the antiques level.”

25:47 Prelude and Fugue #2 in C Minor (from Book I of The Well-Tempered Clavier) by Wendy Carlos, from her Switched on Bach album

27:06 “Tanaleer Tivan, The Collector of All Things, introduces his rare and exotic recorded sounds from throughout the galaxy.  You are enjoying a sample of his extraordinary audio collection.”

27:22 Gondwana by Marinjami… and possibly another track after it?  The running time for this segment seems to be longer than that of the actual song, which definitely matches the first part of this section.

32:04 Yet another Jazz Band Interruption

32:17 “Now playing catalog number 72.”

32:21 Recording cut #3

32:22 Gong Agung by Chuck Jonkey, from the Gong album

34:23 “Wasn’t that soothing?  Here is something quite unusual.”

34:29 Uranus the Magician by Isao Tomita, from The Tomita Planets album

35:53 Recording cut #4

35:55 Uranus the Magician resumes

37:27 “I’ll bet you’ve never heard anything quite like that!”

37:32 Random Alien Sounds #4

37:41 “Can you name that animal?  You can find it on our creature level.”

37:45 Orson Welles’ War of the Worlds radio broadcast clip

38:07 “It seems your planet was visited by hostile forces years ago, as this recording proves.”

38:17 “We hope you’re enjoying these rare collected sounds from throughout the galaxy.”

38:26 Unknown Ambient Space Music #8

41:39 Recording cut #5

41:46 Turquoise Skies by Chuck Jonkey, from the Wind Chime Music album

42:45 “This next piece is a personal favorite of The Collector’s.”

42:47 Meke Wesi Spear Dance by David Fanshawe, from the Spirit of Polynesia collection

43:21 “And that was catalog number 111,828.”

43:30 Random Alien Sounds #5

43:38 “The animal you just heard can be observed on our galactic creatures level.”

43:44 Triassic Twilight by Chuck Jonkey, from his Dinosaur Drums album

45:49 “The Tivan Collection welcomes you!  In addition to the Guardians of the Galaxy, the collection includes many unique creatures, such as a canine Soviet cosmonaut.”

46:04 Unknown Ambient Space Music #9

50:57 “The Collector has pulled this from the vault.  This piece comes from an extremely rare disc made of gold, that The Collector retrieved from an abandoned spacecraft.”

51:09 El Cascabel by Lorrenzo Barcelata, from the Voyager spacecraft’s golden record

51:39 “Feel free to dance to this next extraordinary number.  You won’t be able to help yourself!”

51:46 Timewhys by Tonto’s Expanding Head Band, from the album Zero Time

52:50 “After hearing that, I’m sure you understand why it is in our collection!  This next piece will leave you speechless.”

52:59 Random Alien Sounds #6

53:11 “That was catalog number 1,317.”

53:16 Solar Winds by Chuck Jonkey, again

55:24 Random Alien Sounds #7 (space whales)

55:37 “That was catalog number 273.  Nobody has seen [indiscernible] but The Collector has two that he hopes to mate.”

55:48 Unknown Ambient Space Music #10

57:05 Monsters After Dark exterior effects noises start to be audible

58:00 Thanks for watching!

 

Thursday, October 3, 2024

DCA Tower... lives?

 Well, maybe "lives" is the wrong term, but it's apparently not as completely destroyed as I thought.  Well, allegedly.  Sadly this post involves a lot of "trust me, bro," but there was still enough information that I thought deserved to get a post here.

Over the past year on visits to Disneyland, I've had the luck to be able to talk to a few cast members about California Adventure's Tower of Terror, and it's yielded some surprising claims from them.

In September 2023, I talked to a cast member working at Monsters After Dark, who I noticed had a tattoo of California's HTH logo on his wrist.  It turned out he had worked at DCA Tower, and stated that he was one of the few remaining ex-bellhops still working on Breakout/Monsters by that point.  The combination of the re-theme and Covid-19 pandemic closure meant that most of the employees had moved on to other jobs.  He was the one who confirmed to me that Monsters After Dark uses a modified version of DCA Tower's original drop profile, which is apparently shared with the "Born to be Wild" track on default Mission Breakout. (Side note: what a difference custom music makes!  "Born to be Wild" seems to have one of the most ill fitting music/drop profile combinations, while Monsters has the custom music and drops work together to great effect)

He also made the interesting claim that at least one of the hallway scenes from Tower of Terror is still present in the ride, simply hidden behind the screen for GOTG: Mission Breakout.  He said it was in poor condition, but that it was still there.  I was surprised at this, since I figured that the projectors etc. needed for the Guardians re-theme would've taken up enough room to merit gutting the whole scene, but I guess it's nice to think at least part of my favorite ride still exists in the building.  And that's not the only part--according to him, some of the cables hanging by the Yeti animatronic in the queue are actual elevator cables from the Tower era.

I thought that was the last I'd hear of DCA Tower's remnants, until August of this year.  At the park entrance security screening, a security guard noticed my Twilight Zone tattoo and Hollywood Tower themed "Disneybound" outfit and went, "Hey, you know the sign's still here, right?"

"What?" I asked, confused.

"The big sign. 'Hollywood Tower.' Yeah it's still just sitting there in the back in a cast member area."

WHAT.

That was a shock!  I'd thought that for SURE that sign was LONG gone, especially since that was the first thing removed after the Breakout conversion announcement.  And even more so, since it could presumably have been sent to Paris as convenient spare parts for their sign (I don't think Orlando could use it, as their sign uses a different configuration).

Nope!  Disney has been far lazier than I thought in actually scrapping Tower of Terror.  It seems especially odd in space-strapped Anaheim; the Florida property has the space to just abandon whole attractions (Wonders of Life Pavilion) and even a whole water park (River Country), but you'd think Anaheim would hesitate to keep a GIANT sign around for a ride they don't plan to ever bring back.

Of course, it's entirely possible that the CMs are just spinning stories.  I've seen no physical or photographic evidence of these claims, and doubt that I ever will unless someone definitely breaks some rules.  Still, it's nice to imagine that maybe, just maybe, DCA Tower isn't completely dead after all.

Saturday, September 7, 2024

Boundary Break: An outside-the-queue, up-close look at the Walt Disney World Tower Lobby

We all know the Tower of Terror lobby is absolutely PACKED with detail, especially for a scene you only see for a few minutes at most.  But did you know that there is extensive themeing and lore even in places that guests cannot see from the queue?

Well, last June I was lucky enough to be allowed past those velvet queue ropes--escorted by a bellhop tour guide of course (and how that happened is a story all it's own...).  I finally stepped into it to see these details in full and now, I'll share them with you.

(Forgive the quality of some of the photos--it's a low light situation, I was working with an old Android phone camera, and I was shaking a bit with excitement because wow I'm actually allowed in the lobby!)


The Mahjong Table Scene

According to Bella, my bellhop tour guide, the Imagineers insisted that this table be mahjong instead of a card game for a reason.  The Hollywood Tower is supposed to be an incredibly rich luxury hotel, while cards were "a poor man's game."  I cannot help but note that California Adventure's Tower did have a card game here instead of mahjong.  Given how DCA, including its Tower of Terror, was beset by budget cuts (to the point of having an incomplete facade), I wonder if that was an intentional dig at the situation.


 


 

The game itself was set up by having one Imagineer run around to each position, playing against himself, and leaving "when the game got interesting," in order to give the impression of the players suddenly being taken.  Bella was a new trainee (or at least new/in training for doing tours), so she didn't yet have all the information memorized, but she thought that the Imagineer responsible for this was "the guy who designed Expedition Everest" aka Joe Rhode.

The tea cart next to the mahjong game has a newspaper dated to when the Hollywood Tower was struck by lightning: Halloween 1939.


 
The newspaper is on the lower level of the cart


The cups on this cart, and elsewhere throughout the lobby, are accurately tea-stained despite this not being visible to guests in the normal queue.  All of the dishes, drinkware, and napkins have accurate food/drink stains and lipstick marks that are all but invisible to those not actually standing in the show scene.


 

Throughout the lobby, the cobwebs are made out of hot glue, and real dust is allowed to stick to it for additional free atmosphere.


Statue on the Table

Moving past the mahjong table, there's the table in front of the window with a bronze statue on it.  This is "Cougar Attack" by Antoine Barye, and it is an original.  Apparently, for bronze cast statues like this, the first ten cast from the mold are considered "originals" and this is one of those ten.  In fact, all of the bronze lobby statues here are originals.


 




The table the statue sits on is also antique.  Nearly all of the furniture in this lobby is genuine 1930s-1940s vintage furniture, and was sourced from places like thrift stores and estate sales.


The Dinner Table Scene

In the Florida Tower's queue setup, this scene is basically unable to be viewed from the normal line (DCA and Paris let you get a little closer to their equivalent scene).  However, despite its hidden nature it is no less densely detailed.


 


 The food stains and lipstick marks are especially noticeable in this scene.

 


The champagne bottle is apparently also genuinely from the 1930s-1940s, and per my tour guide was sourced from the estate sale of a real Hollywood bigwig.  I can't recall if he was a producer or an agent, and my tour guide couldn't recall the bigwig's name.  However, she said that he was famous for having a new star be in three major movies premiering the same day, which was some sort of record.  Perhaps a reader can help determine which Old Hollywood figure might have contributed this bottle?


 


Emergency Exit Area


 

Another original bronze statue is here, but it does not have a title plaque attached.



This chair with hand-shaped armrests is a real vintage piece from an estate sale.

 



Main Scene (Fireplace and Couches) 


 


 



Remember when I said "nearly all of the furniture is genuine antiques"?  Well, the only non-vintage pieces are here: the two couches.  They are, however, replicas of a real vintage design that Disney commissioned for this scene.  These are the only pieces of furniture that people are allowed to sit on, as they're "new."  The ride (as of this writing) just passed its 30th anniversary, and was 29 wen I was there in 2023, but I guess that doesn't quite count as "too historical to sit on" yet.


 

I like how you can almost see a face in the design--very Haunted Mansion

 (Yes, I absolutely took the opportunity to sit on one of the couches.)

The lampshades with the fringe are another interesting blend of genuine and replica.  The designers wanted a specific vintage design, but could not source any actual existing copies.  Therefore, they made their own replicas, but out of authentic vintage fabric sourced from flapper dresses.  Apparently this involved some sort of special fabric treatment, since lampshade fabric has to be different than clothing fabric, but I didn't quite catch what my tour guide said about the treatment involved.

 

All of the luggage is also authentic to the 30s/40s, including one near the check in desk made of real alligator skin.

This doesn't show the alligator luggage, but it is a unique view to get!

  This entire main scene was set with the idea of giving the sense of certain specific "characters" being there at the time.  As in, the designers thought of people and their backstories and what they might have been doing at the moment the lightning struck.

On the left couch (when facing the fireplace) there was a rich French lady sitting on the side nearer the queue.  Her lipstick is on the tea cup by the seat, and there is a French book on the table next to it.  Her boyfriend was sitting at the other end of the couch, with his tuxedo jacket draped over the arm by the fireplace.  My tour guide didn't mention the seat gap between them.  A date-accurate newspaper is on the couch arm next to the French Lady's seat.

The French Lady's seat

 
The Boyfriend's seat, with his jacket draped over the arm


Newspaper at the French Lady's seat


A better look at the newspaper

 

Her book.  It appears to be a French-to-English dictionary

Her lipstick-stained cup

It seems she finished most of her tea, seeing how low the stain is on this cup.

The couch opposite the French couple also has a table next to it, but I didn't catch any special stories about these items.


 

 According to Bella, the Talking Tina doll was never on the couches here like she was in DCA Tower.  In Florida, she's apparently always been above the gift shop cash register, as she is today.


The Check-In Desk 

Bella confirmed what I'd long suspected: the time of 8:05 on all the clocks WAS chosen so that the numbers would add up to 13.


 



I believe that THIS is the alligator luggage, by the check-in desk.

 There are, of course, signatures on the guest book, but my tour guide did not elaborate on any significance to them.  There was also another "handwritten" note on Hollywood Tower stationery here, but I couldn't read it and she said she didn't know if it had any hidden details or not.

Guest book


A closer look at the guest book

 

Unreadable note on hotel stationery
 

NOTE: according to @chunkecheeks on Tumblr, that note says "Miss Nan Adams, Reservation for Oct 31, Arrival delayed, hold room."  This is a reference to the Twilight Zone episode "The Hitch Hiker."  It would be impossible to read from the normal queue.

You've heard of the back side of water, but here's the back side of the owl statue!


The Concierge Desk

This scene was set to appear as if a man was just inquiring at the desk as he was taken.  He'd placed his hat down on the desk.  There are cigarette remnants in the ashtray.


 


 

Lamp detail.  I've seen some claims that this is a hidden Mickey, but I don't quite see it.  My tour guide did not mention it as a hidden secret.

Per my tour guide, that 13 Diamond award is "real," as in actually given to Disney (by AAA?) for the Hollywood Tower Hotel and not just made up by Disney themselves for the theme.


 

A set of broken glasses is on the concierge desk.  I'm not quite sure if it's THE broken glasses from "Time Enough at Last," as they look a bit different.  The official broken glasses are currently nowhere to be found elsewhere in the Tower, however.


 

There is a note here, on Hollywood Tower stationery, that constitutes a travel manifest for a Mr. and Mrs. Ransome.  This is a very hidden/obscure Easter Egg for Twilight Zone episode S4E7 "Passage on the Lady Anne."  It even mentions their destination from the episode, Southampton! 

 

It reads:

Travel itinerary for Mr. + Mrs. Ransome

Los Angeles--New York Nov. 1, 1939

Global Air Flt. 33

New York--Southampton Nov. 5, 1939

S.S. Lady Anne

Return to Los Angeles

A closer look at the concierge chair


What is this cabinet supposed to be for?  Travel brochures, maybe?

Statues and flags



The famous Tip Top Club poster

The poster stand

The rug and floor tiles

Another original statue. It is titled "Eagle", but I can't quite read the artist's name on the plaque in this photo.  It starts with an M.

The Library Carpet!

At this point, we'd covered the whole lobby.  Bella asked if I'd like to ride the ride again--of course I said yes!  She turned me over to the bellhop running the right-side library.

There, the right library's bellhop, Victor, was kind enough to point out yet another obscure Easter Egg to me!  There is a hidden Mickey in the carpet.  Three berries in the plant pattern in the corner of the carpet form a classic Mickey head shape.  I wonder if this was intentional, or if it was just a coincidence with the carpet pattern.  Either way, I wonder how many people have managed to ever spot this on their own.  On the floor?  In the dark???  Really, Disney!?

Helpfully he brought out a flashlight and pointed it out with his shoe.


Into the 5th Dimension 

Throughout all this, it was technically after-hours for the general public.  Hollywood Studios was open later for some kind of event (which I didn't have a ticket for, so I got some extra time for free!), and as a result there were very, very few other people in the queue.  I was one of only five people on my elevator, and everyone got to pick their favorite seat.  The bellhop who loaded us in (I wish I'd caught her name as well) had fun pointing this out, getting into character and pressing her hands on the glass when the doors closed to give a ghostly silhouette.  Needless to say, everyone in the elevator had a total blast!

That was my last ride of the trip.  I had to fly out the next day.  For a variety of reasons, I don't think I'll be back to Disney World for a long time.  I couldn't have imagined a more special experience to end with.

To Sahar, Mike, Sophia (Sophie?), Bella, Victor, and the other wonderful Disney cast members who made this possible and answered my questions: thank you so much.  You brought the real Disney magic.

...And Beyond the 5th Dimension 

Reviewing these photos, and writing this post, I have to admit it somewhat pains me to think about the lost details of DCA Tower.  I started this blog to try and archive it, but never saw more than what the average everyday guest could see.  Did DCA's lobby also have every cup and plate accurately stained?  Did it have its own special characters that got zapped away?  Were the couches there real or replicas that you could sit on?  Were there other hidden notes and references, now forever lost?

Florida's very hidden stationery notes in the lobby apparently went undocumented by fans for over two decades.  What details from California's will never be seen by the public?

And I really wish I could ask an Imagineer if the card game really was a dig at DCA being "budget."   Paris has a card game too, even after being fully renovated to no longer be a "budget" Tower.  At this point, though, it's possible the original designers were simply no longer present to explain the joke.